Games People Play: Online gaming has seen a big boom in India during lockdowns

Games People Play: Online gaming has seen a big boom in India during lockdowns

India is estimated to touch 657 million gaming users by FY25. Sectoral revenues are projected to increase to Rs 29,000 crore by FY25 from Rs 13,600 crore in FY21 led by casual gaming, analysts said.
In fact, the restrictions imposed to tame the surging second wave may have only aided consumption. (Representative image)
In fact, the restrictions imposed to tame the surging second wave may have only aided consumption. (Representative image)
Locked inside houses and bored, people in India turned to online gaming with a vengeance, giving a fillip to the growth of the sector that is still in its nascent stages in India. The number of mobile game downloads in the country touched a significant 2.9 billion in the July-September period last year from under 2 billion in Q1CY20. From about 250 million gamers at the end of FY18, the number of Indian gamers grew to nearly 400 million by mid-CY20, establishing the country as the “second-largest base of online gamers in the world after China”, according to a recent report published by KPMG.

Analysts believe the trend is here to stay; though the pace of growth in consumption did fade to a certain extent after cities opened up post the first lockdown, most of the key business metrics like monthly active users (MAUs) still operated at a higher average as compared to the pre-Covid period. In fact, the restrictions imposed to tame the surging second wave may have only aided consumption.

new source: financial

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